April 30, 2024
In collaboration with Japanese indie studio GuruGuru, Konami are developing GetsuFumaDen: Undying Moon, based on a 34 year old game about a ninja cyborg.

In collaboration with Japanese indie studio GuruGuru, Konami are developing GetsuFumaDen: Undying Moon, based on a 34 year old game about a ninja cyborg.

GetsuFumaDen: Undying Moon is a new roguevania title brought to life through the stroke of traditional Japanese art. Players will descend into the beautiful and harrowing Ukiyo-e style stages of the underworld while mastering an arsenal of weapons and equipment that can be paired to suit a variety of playstyles.

GetsuFumaDen: Undying Moon, will be coming soon to Steam via Early Access beginning May 13th, 2021. During Early Access, the game will be available from $24.99 / €24.99 / £19.99. The game will be coming the Nintendo Switch in 2022.

If you weren’t sold by the trailer above, there’s a little sweetener for players to buy the game in early access – sers who buy the Early Access version of GetsuFumaDen will receive a port of the original Japanese Famicom edition as a bonus, along with a digital artbook and original mini soundtrack. The original Famicon GetsuFumaDen was exclusive to Japan so for many, this will be their first opportunity to play it.

Having an Early Access period gives us a great opportunity to build a community for GetsuFumaDenand ensure the game is as strong as possible. Throughout this period, we want to utilise user feedback and foster an active discussion to increase the quality of the game. We will work very closely with our community to help bring this game to life through content review, bug fixes, and balancing. Our focus is on Early Access at the moment; we will share more details about Nintendo Switch in the future.”

Shin Murato, Producer of GetsuFumaDen: Undying Moon at Konami

“Working closely with KONAMI and bringing GetsuFumaDen to life is a thrilling project for us. We look forward to entering Early Access and actively working in partnership with the community on a title that speaks to our passion about design, visuals, and story. We’re excited to hear the community’s feedback with a goal to shape and evolve the game as we move forward in development.”

Yuki Yamashita, Director at GuruGuru.

Source: Press Release

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