Sonic Frontiers Review (PS5) – An Open Letter to Sonic Team
Hi there, Sonic Team. Rossko here. I’ve got a few things to say about Sonic Frontiers.
Firstly, How you doing?
You well? I am.
I know itβs been a while since weβve had a little conversation like this. Hell, what was it…2017? I want to apologise for my Sonic Forces review. Whilst at the time I meant every word, and I will stand by it, I was angry. Ok, not angry, just disappointed.
Sometimes I lose sight of myself and disappointment can manifest as anger. Itβs not something Iβm proud of and looking back, whilst I donβt believe Forces to be anywhere near your best work (I didnβt put it up the fridge next to Mania, did I?), you didnβt deserve that kind of vitriol.
You see, as you know Iβm a die-hard Sonic fan. Ride or die. I have been since I was five and played Sonic 1 on my Mega Drive. You know that Sonic The Hedgehog 2 is my favourite video game of all time. You know, despite your behaviour in the past, I get insurmountably excited when a new Sonic game is on the way and the hype train turns from βweβll seeβ until, βdamn guys, this is the oneβ. Itβs that which kills. The hope kills you.
Sonic is my pal and has been since I was a kid. Heβs an incredibly important and shining part of my gaming history and I would be doing my younger self a disservice if I didnβt say what was on my mind. The younger version of me, damn, pre-teenage Rossko only ever knew Sonic in 3D via Sonic Adventure and you know what? It blew his freakinβ mind. From being chased by a whale to tearing it through astonishingly gorgeous landscapes, heβd never seen anything like it. He deserves me to share my thoughts with you about Sonic Frontiers.

I donβt say this lightly. And with a heavy heart I must, once again, continue to wait for that next Sonic Adventure feeling. I will forever judge future Sonic games on that precise moment, because that was the kind of revolution your mascot deserved.
Now if youβre reading this as a die-hard Sonic fan, know this; Iβm with you. Iβm literally one of you. Iβve seen and loved your fan art. Iβve admired your dedication to the cause. Iβve gently dripped my toe into the fanfic corners of Reddit. Iβm even looking at Sonic plushies Iβve bought from the SEGA Shop right now. I also donβt think everything that has the word βSonicβ slapped on it deserves praise. From the very top it rightly should be critiqued much like anything else. I havenβt let my fanboy status blind me. Before you storm comment sections and Doxx my Twitter account, please remember this.
Hell, Iβll just say it – yes, I do like Sonic Frontiers. Quite a lot, actually. Thereβs enough here to warrant me to get excited about whatever is ahead for the future of Sonic video games. Iβm happy with this one. Just about. Itβs complicated and Iβm going to try to articulately decipher whatever is going on in my head about Frontiers because Iβve been trying for days and getting nowhere.
Frontiers to me is another wild roll of the dice from Sonic Team. Much like Forces, where seemingly every idea they had for a new Sonic game ended up in a new Sonic game and made it complete mess, Frontiers suffers from trying to move everything on to a brand new plateau of what we expect from Sonic games whilst simultaneously keeping the dedicated fans satisfied. And itβs a commendable effort. Far more than Forces ever was. Frontiers is vastly better than Forces purely because it doesnβt have Sonic getting tortured in the opening half an hour.

Another big difference is Frontiers is actually worth playing. When Forces came out so close to the utterly spectacular Sonic Mania there was only ever going to be one winner, and it showed up Forces even more, making the case for βshould Sonic just stay 2D?β ever stronger. At the time, my answer was βyesβ. Frontiers changes my mind, but only slightly. Frontiers is absolutely ridiculous and makes choices that are either going to make or break the franchise going forward. Thereβs a lot on this game’s shoulders, and it doesnβt all stay finely balanced.Β
When it was revealed that Frontiers was going to be set in an open world (or at least have open world elements), Iβm not sure anyone was expecting a Breath of the Shadow of the Colossus manifestation that doesnβt really represent the best of either of them. The open-zones themselves are pretty big but mostly barren with the odd rail and puzzle for Sonic to complete in order to further the narrative and get to the next, more traditional Sonic level. Unlocking Vault Keys (depending on how far youβve βcompletedβ each level) which will give you access to those sweet sweet Chaos Emeralds.
And Sonic Team, when I say barren… I mean this is kind of open world Iβd create in Haloβs Forge map editor. Thereβs not really much going on anywhere but at least in every corner is something that I can glide on or jump through to collect some shiny rings. Thereβs enemies abound in most sections of the open-zone maps which can feel repetitive, though one assumes theyβre there to test out Sonic’s new combat skills. Only a few when theyβre beaten move the story along so I canβt think of any other reason why theyβd be put there.
And why am I collecting so many things? Why on earth are Kokoβs following me everywhere when I should be saving the little creatures inside of Robotnikβs creations? Do they not exist anymore? Are they just robots now? If so, cool. Nice one βEggmanβ for moving on from that particularly horrid practice. But Kokoβs are not Flickies. They arenβt even Chao. Theyβre just yet another distraction much like purple coins, portal gears, βmemory tokensβ… just pick a lane, please. If all I had to collect was gold rings and Vault Keys this wouldnβt have been an issue. Too much all at once. The mantra of a 3D Sonic game, eh.
I must credit you though, Sonic Team – youβve absolutely nailed Sonicβs movement. The open-zones and the amount of space they offer showcases just how tight youβve got Sonicβs control down to, and it must be lauded. The input and response feels cleaner than ever, perfectly gliding my most favourite of fast blue hedgehogs across the open plains of this wild Death Stranding-looking landscape. It offers complete freedom and exploration is a blast, regardless of the absolutely bat-shit feature of ranking of Sonicβs speed.
Please remember Sonicβs major characteristic (alongside the very blue spikes) is that heβs like, super fast. He shouldnβt have to upgrade his speed when heβs already meant to be the fastest living thing in the universe. I get that nerfing Sonicβs pace allows for tighter control, and perhaps it all balances out, but this was quite the pet peeve when playing Frontiers. Still, the satisfaction of tearing it across theme park-esque worlds will always feel exhilarating, even if Sonic has been slowed down to truly appreciate them. There’s tiny cyber quests where 2D Sonic returns ever-so briefly to scratch that itch you long to scratch after aimlessly speeding around an enormous empty greenland. The fanboy in me was delighted to come across these little moments. Itβs a shame theyβre so few and far between.
Also a quick shout-out to the Cycloop, which is a fantastic new addition to Sonicβs abilities. Letβs make sure that one sticks around, please.
So here we are, Sonic Team. Sonic Frontiers is a good Sonic game. Compared to what has come before it in recent times itβs an absolute miracle. The problem is itβs still so clear you have no idea what you want a modern Sonic video game to be. Are we forever going to have to just test out your experiments until we all agree on a particular formula? Your connection to the fans is admirable but what exactly am I paying for when I cough up for a new Sonic experience? Because it feels like youβre still so unsure, and testing so many new ideas and throwing them all into one game doesnβt fill me with much hope that we wonβt just go through this again in a few years time.
Iβm an enormous fan of your characters and the world they inhabit. One thing Iβm not is a beta tester. Youβve got to figure this out before you charge me Β£60 to see what youβve come up with next.
And thatβs about it really. Thanks for taking the time to read this. Sonic Frontiers on the surface is a fun time, and the reckless abandon of Sonic in this world is fun to see. Itβs a shame there are just so many damn mechanics weighing it down. Maybe next time.
I know there will be a next time. Iβm excited to see where the good ideas of Frontiers end up.
Your pal,
Rossko
P.S. Please ensure you donβt sack off Roger Craig Smith again. We all know that was a dumb move.
Sonic returns in an inescapable mishmash of strong mechanics and ideas alongside poor execution and empty lifeless ‘open-zones’ that offers little to tie it together. Whilst this could be the start of a brand new revolution for modern Sonic games, Frontiers still feels like a beta test, and one that fans shouldn’t have to playtest for Sonic Team to work out what to do next.

Sonic Frontiers is available now on Nintendo Switch, PS4/PS5 (review platform), Xbox One and Series S|X and PC.
Developer: Sonic Team
Publisher: SEGA
Disclaimer: In order to complete this review, we were provided with a promotional code from the publisher. For our full review policy, please go here.
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