Sniper (PS4) Review – Shooting Itself In The Foot

Over the years we’ve been treated to plenty of great Sniper games. Looking down the barrel, adjusting for bullet drop, checking wind, taking a deep breath and finally… firing. Long range combat at it’s finest can be found in the likes of Sniper Elite, Sniper: Ghost Warrior and Hitman Sniper challenge. Sabec’s simply named “Sniper” on PS4 will not be joining this list. This game is a huge misfire.

Sniper Menu

Each game of Sniper begins in the same low-poly environment. A battlefield complete with a beachhead, bunkers, trenches, some trees and a small war torn town, you’re free to move around all of it. There’s no wildlife or ambience of any kind. In fact, the game is mostly quiet with the occasional short lived burst of spy-inspired music that ends as soon as it begins. There’s also a deceptively shallow amount of interactivity in this game world – ladders in towers exist but can’t be climbed and some houses have internals that are not possible to traverse.

The aim of each game of Sniper is to shoot wave after wave of soldiers that spawn in an ever increasing amount before a) the time runs out or b) you’re spotted and shot by your prey. It’s an interesting premise. It’s the execution that’s lacking any depth, detail, entertainment or purposeful design.

Sniper Beach

Let’s start with the structure. Wave 1 begins and in huge writing you’re informed “FOLLOW THE RED ARROW TO HELP LOCATE YOUR TARGETS”. Except that’s not true. At all. A red arrow appears on screen and it points in the general direction of the area that the enemies have spawned. There’s zero accuracy to this arrow that, within 30 seconds, will point to where the enemies were and won’t move once they’re spread out. It’s not uncommon to head in the direction that the red arrow is pointing in only to get shot in the back by a soldier in the exact opposite direction. 

There’s no warning to this either. As soon as a line of sight between the player and the AI soldier is established, the screen freezes, they shoot and you die. Sniper doesn’t give you a chance to reply, hide or fire first. I’ve been shot by a speck in the distance and I’ve been shot from between the planks of wood making a hodgepodge wall. The second you’re seen it’s game over and you’re starting from scratch. Not that that matters at all because the only reward for successfully eliminating an entire wave of soldiers is more ammo in order to do it all over again with another wave that’s the same only with +1 target to eliminate. Sarcastic YAY!

Sniper Sabec

It’s a miracle that these soldiers you’re hunting even know how to shoot because doing everything else seems like a struggle for them. While watching them down the scope of my Sniper rifle, I’ve watched these soldiers walk into walls and just treadmill there for a moment as they bounce off the environment. I’ve missed shots next to their heads, hitting the wall right next to them and they’ve not reacted. Remember that scene in Hot Shots Part Deux when Charlie Sheen hits everything but his target? Yeah, I’ve done that a few times and the troop has not responded to the wall I’m turning into Swiss cheese. They’ve walked over the dead bodies of their teammates and not flinched or responded. The AI in this game is little more than a shy shooting gallery that’ll end the game if it sees you watching.

That wouldn’t be so bad if the shooting had any depth to it in “Sniper”. Instead, it’s point and shoot. There’s no wind to account for. No bobbing or movement for breathing. No bullet drop. The bullet will land in the centre of the cross hairs no matter how far away the target is. Shots sound like a BB Gun being fired and reloading sounds like a kid playing with Duplo. It’s a very basic shooting system. 

Even when you have lined up a shot, and with such simplistic shooting mechanics,  you can’t guarantee it’ll land. That’s because the visual look and structure of objects in the environment doesn’t correspond to their physical attributes. A perfect shot lined up through a gap in a wire fence won’t land, for example, because the gaps in the fence you can see through are actually invisible walls. There’s plenty of examples of this in Sniper’s environment.

Lastly, Sniper appears to be a little unstable as a program. Twice in the first hour of loading the game did the game boot me to the PS4 error message screen when loading up Wave 1 of the troops to stalk. My motivation to play the game any longer waned entirely when it happened a third time. 

Sniper Menu
Want to get back to the main menu? Tough.

Much like Sabec’s other games I recently reviewed – Bowling and Snakes & Ladders – this is a bare bones experience. Again, like Bowling, this game doesn’t even have a Pause menu. There’s no leader boards, no multiplayer and nothing outside of a moving shooting gallery despite providing “XP” which does diddly squat.

The only moments in Sabec’s Sniper that I’ve enjoyed have been the tracking shots. Much like in Sniper Elite (without any of the X-Ray kill cam, mind), the camera will occasionally fly alongside the trajectory of the bullet until it lands in its target. Even these are a touch odd as the bullet seems to spin in a weird spiral formation which isn’t the direction it’s heading. Still, credit where credit is due – it’s a nice little touch. 

With so many other sniper games available on the market that provide mechanical depth, narrative and a dearth of features, it’s hard to justify the existence of Sabec’s Sniper or recommend it in any capacity. The environment is initially interesting but it’s such a poorly designed, awkward experience that’s so bare bones, it’ll have outstayed its welcome within half an hour of play. While it’s a cool concept, the execution shoots it in the foot and leaves it for dead.

2/10

Sniper is available now on PlayStation 4 (reviewed on a base PS4).

Developer: Sabec Interactive
Publisher: Sabec Interactive

Disclaimer: In order to complete this review, a copy of the game was purchased. For our full review policy, please go here.

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Snakes and Ladders (PS4) Review – A Classic Goes Digital

We already have a real copy of the classic board game Snakes and Ladders in my home. We bought it for £1 out of Pound Stretcher in Wales a few years ago to keep the kids busy on a rainy day in a caravan. Miraculously, having been played with by 5 children, it still has all the pieces. It even gets dug out of the cupboard on the very rare occasion the kids don’t want to play the LEGO Games or Fortnite at home.

Despite the fact that we have actual board games at home, my kids also love to have this penchant for digital versions of the board games we already own. Monopoly, Uno, Chess, Carnival Games, Trivial Pursuit, even the Yu-Gi-Oh card game – they’ve had me buying them all. Of course when they saw a digital version of Snakes and Ladders on the PSN store, they bombarded me with “Daddy, Daddy, Daddy, Pleeeeeeeeeeease can we have this?” and who am I to turn down such polite requests? I’ll be honest, I was a little apprehensive to part with £7.39 (more than 7 x the amount I paid for an actual board game) when I saw that the game was by Sabec, having recently played their “Bowling” title but this game certainly looked better than that – and it is – but it’s a big missed opportunity too. 

Snakes and Ladders PS4

Snakes and Ladders on PS4 does exactly what you’d expect it to. Set in a virtual child’s bedroom, the 10 x 10 board is presented on a table in front of you. If for whatever reason you’ve never played Snakes and Ladders (or Chutes and Ladders in some countries), it’s a game of pure luck in which you roll a dice then move around the board according to the number you roll. The aim is to be the first to reach the 100th square. Across the board are snakes and ladders which link boxes across the board. If you land at the foot of a ladder, you go up the ladder to the box at its end. If you land on the head of a snake, you slide down the snake to the box with the tail in it. It’s a game that has existed for almost 2000 years and has barely evolved in that time. This version follows those rules but rather than the traditional version that requires you to hit the exact number with a dice roll to reach the 100th square, you just have to roll that number or higher.

This game can be played in 1 player against a CPU, or 2 to 6 human players all using the same controller that you pass around. It’s a shame that it’s not possible to select multiple players as well as AI opponents in one match as I imagine that might have given the game another dimension but it’s impressive the game has 6 player capability to begin with.

Snakes and Ladders

In Sabec’s Snakes and Ladders the serpents protrude from the colourful board in 3D. The dice, a 3D cube, can be thrown in any direction in the room so it can land on the board, bounce off the snakes or just be thrown on the floor. No matter where it lands, the face up die number is counted (even when it gets wedged). Rather than having simple counters, you also get to choose a colourful blob then customise its face and head accessories too. There’s an entirely inoffensive background music that could easily double for the phone hold music at a Build-A-Bear store. Land on a snake or ladder and you’re treated to an appropriate sound effect. There’s no denying the child friendly charm this version of Snakes and Ladders has.

When reviewing a digital recreation of a board game, I think it’s important to compare it to the original version. The 3D snakes that protrude off the board are a nice touch and make the board itself far more interesting than any board game version of this I’ve ever played. The ability to throw the dice around and not have to go chasing after it – a regular occurrence with 5 kids and a real world board game while trapped in a Caravan – is also a convenience that’s welcome. It’s not the same as rolling a real dice but it’s still functional. 

Snakes and Ladders

In terms of enjoyment, playing this digital version of Snakes and Ladders feels exactly like playing a board game. There’s still the same heart break when you land on a snake and still the same elation when rolling the number required to climb those ladders. The dice are fair and winning is still entirely luck based so the game is suitable for everyone; even my 2 year old got into playing this. She had no idea what she was cheering for but she got involved and loved it.

It’s just a shame that this game doesn’t take the opportunity to really explore what a digital version of Snakes and Ladders could be. There’s only 1 type of dice and a single board set up. It could have been really impressive to have different board structures with the snakes and ladders in different places. Similarly, it could have been fun to exploit the dice rolling mechanics to put them into their own game – maybe give the player things to aim for so that they could unlock new cosmetic items for the player blob counters. It could have been interesting to be able to tweak the rules too – I preferred the traditional version I used to play as a child where the winner had to get the exact number required in order to land on 100. 

And that’s my main complaint with Sabec’s Snakes and Ladders – they’ve recreated a board game in the literal sense. The game is played out on a virtual board in front of you in a virtual room and I’ve paid more than 7 times what I paid to buy a real world version that I could play anywhere, not just in front of my PS4. Compared to other digital board game recreations, this version does absolutely nothing to make this unique compared to the real world alternative.

Snakes and Ladders on PS4 is a functional, child friendly recreation of the timeless board game. It has a few convenient features which make it easy to play and the board you play on has some 3D snakes which give the game personality. For the asking price though, the real world alternative is much cheaper and just as enjoyable.


There’s no innovation here and the game doesn’t take the opportunity to explore what a digital Snakes and Ladders could evolve the game into.

3/10

Snakes and Ladders is available now on PS4 (reviewed on base version) and Nintendo Switch.

Developer: Sabec Limited
Publisher: Sabec Limited

Disclaimer: In order to complete this review, we purchased a copy of the game. For our full review policy, please go here.

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Bowling (PS4) Review – Spare Me

Ever since my Wii went off to silicon heaven, I’ve been on the hunt for a bowling game to fill the gap left by Wii Sports. The night’s spent in ten pin battles with my family and friends are some of my most fond gaming memories and I’ve been on the hunt for a replacement ever since. This hunt has taken years. There have been some admirable games in this genre in that time – PBA Pro Bowling being the latest and greatest – but Sabec’s “Bowling” which recently arrived on PS4 cannot be counted among them. This is a gutter ball of a game.

Bowling is quite possibly the most shallow video game I’ve played in 2020. Or the past few years, in fact. There’s 2 modes – 1 player vs an AI that’s completely erratic or 2 human players using the same pad – and that’s your lot. Before heading to the lanes you can customise you game by choosing your bowling ball from a selection of 10 garish designs (lava styled bowling ball anyone?). That’s the depth of customisation here. There’s one lane in one bowling alley to use. No character’s to choose. No difficulty settings. No other rules or options to use. Not even a tutorial.

That wouldn’t be so bad if it wasn’t for the fact that the actual game play is horrendously limited. Looking down the alley you get to move your bowling ball from left to right which rotates it around an invisible semi-circle. This determines the angle you’re going to bowl your ball. It’s not possible to change that angle while also changing the position. Want to bowl a ball down the right hand edge and spin in to the centre? Tough. If you bowl from the right, you’re headed to the left corner of the pins. For a bowling game in 2020 to not have the ability to change the ball position and angle of bowl and have them intrinsically linked for no reason at all is baffling.

Once you’ve picked the spot you’re going to bowl from, you hold down L2 or R2 to start up a power gauge that fills then empties slowly and repeatedly. The higher the gauge when you let go of L2 or R2, the more power you’re putting on your bowl. It’s the kind of simplistic system you see used in Tekken Bowl or Mario Party – you know, when the bowling is a side activity or mini-game rather than the main event.

Bowling PS4

What about spin, I hear you yell at the screen. They can’t have completely missed out the use of spin right? Well, it’s here but it’s the most inaccurate system I’ve ever come across. Spin is applied as an after touch post bowling and you get to nudge the ball once in a direction. There’s no onscreen indicators or even a prompt to tell you this is possible. What’s more, you can even apply this spin on incredibly slow bowls. Remember when Bugs Bunny used a magnet to move Michael Jordan’s golf ball towards the hole in Space Jam? Bowl a straight ball slowly down the middle and that’s what the spin can look like.

The most egregious thing that Sabec’s Bowling does is completely ignores the rules of bowling. After your first bowl, the pins aren’t reset. Any pins that are still on the wood of the alley are left there. This isn’t right – it’s either extra obstacles in the way or, if they’ve fallen kindly, an easy way to get a spare. I’ve not had to bother on occasion – the still moving pins left on the alley have knocked down the pins left standing before I’ve even taken my shot. Of course there’s no reset button (in fact, there’s no menu at all – not even a pause menu). The pinsetter only kicks in between each player’s turn. It’s not possible to get a score of 300 in Sabec’s Bowling either. The 3rd bowl on the 10th frame? It doesn’t happen. It just ends after the second ball.

Visually, this bowling game is about as bland as chewing gum that’s been gnawed on continually for 48 hours. There’s no personality to the environment and the pins looks like they’re from a Pound Shop kids toy set. None of this is elevated by a total lack of music outside of the main menu. During play, you’re treated to nothing but very slight ambient sounds from bowling balls elsewhere in the hall.

Bowling

One bonus – the main menu music is pretty funky. In fact, that’s probably the best part of the game. It’s all down hill from there. I first played this game with my twin boys. These kids can forgive a lot when it comes to video games but before they’d completed a single 10 frame game, one of them turned to me and said “please can this end now Daddy?”. Wii Sports this game is not.

A featureless, shallow, bland and thoroughly turgid experience, Sabec’s “Bowling” is poor even compared to the bowling mini-games you find inside other games, like GTA IV. It doesn’t follow the rules of bowling, isn’t fun to play and lacks even a hint of personality. The search for a decent bowling game continues. At least things can’t get any worse.

1/10

“Bowling” is available now on PS4 (reviewed on a base version) and Nintendo Switch.

Developer: Sabec
Publisher: Sabec

Disclaimer: In order to complete this review, we purchased a copy of the game. For our full review policy, please go here.

If you enjoyed this article or any more of our content, please consider our Patreon.