Frostpunk 2’s Frozen Tundra Thaws To The Sound of Frostland

Frostpunk 2 is right around the corner, with survival city builder sequel coming in September. To celebrate the upcoming release date, 11 Bit Studios have spent some time with music composer Piotr Musiał and sound designer Krzysztof Lipka. It’s not just the gameplay and city building that’s been expanded, as we can expect a greater depth and breadth of tracks to accompany our desperate attempts to survive the frozen wasteland.

From the journey of expanding the the scale of the harmonies to meet the new title’s demands, to an exploration of the strange and wonderful instruments used to deliver the desired tonal outcome, it’s an engaging insight into Frostpunk 2’s development. Sound is an integral part of the overall package of a great title, and 11 Bit Studios have clearly invested plenty of time to achieve the right mix for the post-apocalyptic sim.

Feast your eyes on some further details below, if you’re feeling so inclined:

In a new video, Music Composer Piotr Musiał and Expert Sound Designer Krzysztof Lipka discuss respecting the legacy of Frostpunk, how music helps convey the vastness of the frostland on a much bigger scale, and how unusual instruments—from steam engines and machinery sounds to the noise of the crowd—fit into the unique approach that Frostpunk 2 takes toward game music.

The original iconic music from Frostpunk, performed by a talented string quartet, felt too intimate for the scale of the sequel. This time, Piotr and the team decided to use a much bigger orchestra with a heavier sound, which helps players truly feel the expanse of the city and the weight of their decisions.

To bring the music even closer to the game, they were in search of instruments that could resemble the harsh reality of the Frostpunk world, one where you use scraps and old machinery as meager assets just to get by. One such instrument, the Ghost Cello, is the secret ingredient that can produce primitive music on one hand and an amazing futuristic ambient melody on the other.

Another important part of the Frostpunk 2 sound is the people. Players will experience the crowd in different ways depending on the city’s size, the tension, and multiple other parameters that are happening in real-time.

Music plays a huge part in the Frostpunk 2 experience that comes with all the new pressures of leading the city as a Steward. We hope you’ll enjoy the return of favorite motifs and the completely new and expanded approach to the sounds of the frostland.

11 Bit Studios/Evolve PR

Frostpunk 2 is arriving on PC on September 20th, including as a day one release on Game Pass, with a console release planned to come at a later date. It’s a harsh wasteland out there in Frostpunk 2, but at least we’ll be treated to some superb musical scores as our people suffer and toil against the elements.


Source: Press Release

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