The time has finally come that I Am Future has hit consoles. There’s always something really special about an absolute gem of a game finally releasing on your most used console. I know it’s the same game and I can technically play it at any time but it just hits different ok?! I have a few games that I keep an eye on, but this has been at the top of my list since I first reviewed it here; it was my first 10/10 at Finger Guns by the way, no big deal.
So let’s get into it. I wax lyrical about this game in said above review here, so I will try and keep this just specific to the port over to PlayStation.
The Future Is Here (On Console)
This game is just as fun as I remember. I know in the previous years, a lot has come to the genre in what feels like such an explosion of the cosy genre. However, I do stand by that I Am Future doesn’t just do the classical blueprint of “you adopted a farm, go clean it, get married etc”. There’s nothing wrong with that, I am a sucker for Stardew Valley, Coral Island and the alternatives we see on the store. That being said, it’s still a nice fresh breath of air to encounter a game that comes in at a different story beat and one that is a little more relevant to 2026 with the coming of AI and technology.
If you’ve gotten this far and didn’t read the other review and this is your first time jumping in, here’s a little synopsis of I Am Future. You wake up on top of a rooftop, the world has flooded and the you have no memory of how you got there, who you are or what happened. You’re surrounded by junk and garbage, dead androids and a talking fridge. The rooftop is in complete dissaray, with items strewn around that need collecting to start your survival and new life on the roof. Thus starts your adventure of cosy survival in this apocalyptic atmosphere.
I still absolutely fell for the satisfying dismantling of objects and clean up around you as a first port of call to start. There’s something so satisfying as a player to start your cosy games with a little clean up to get your bearings.

Late Game, Late Frames
That being said, there is a noticeable difference between loading all the areas. It’s met with a loading screen with tips if you’re moving between areas that require you to use a built elevator. That’s not changed per se and this isn’t too much of an issue but like I said, I did certainly notice this feeling a bit longer when I was moving around and I would save fishing for when I had a lot of bait. Eventually you do get a teleporter, so this actually eventually resolves itself, but the principle still remains.
Secondly, there does seem to be an issue late game, when you have a lot of storage on the go and you are trying to switch between each storage container to get the right item. I noticed a considerable lag between opening up the chest and flicking between containers. I think this goes hand in hand with a few frame-rate drops late game, when there is a lot going on. Near the end, you will have every machine under the sun whirring away and there is a cost to that. Similarly, sometimes I lost audio when coming back to the world, this never happened when I played on PC so I imagine this is just teething issues and the sound always returned after a night’s sleep.
Of course, I am in a privileged position where I am checking out this game a year later from its initial release. Some gripes I had with the release game are sadly things I think I would have liked to have seen different a year on. That’s not to say they won’t add it in further updates, but I have seen many people have the same thoughts I did last year and still no resolution or additions. For example, some machines will allow you to break down items into other components you may need for other machines: you can break down worms to get more biomass (grass), which can be used in a multitude of ways.

However, there are some items where you just have an abundance of quantity, and can do nothing with them. There is the option to create a little bin, but I was getting hundreds of this resource, and the bin only carries 350 of one item. It feels like there is all these machines, that can do things but they are not as efficient as they could be. I am not sure how a machine can synthesize biomass into metal, but not do it the other way round (metal to biomass). I had hundreds of electronic solution that essentially has no purpose, and if it does have a purpose, only bottle is needed, and I had nearly 500+. It feels there should be a way you can efficiently change this resource into something more useful, like plastic or biomass. Or alternatively just dump the resource somewhere rather than making chests to store it in, or leave it all over the floor (I just tidied this whole roof, I am NOT leaving crap everywhere).
I was out here trying to get the Platinum trophy and the amount of time I spent trying to make floor tiles, but I had to keep waiting for biomass to replenish (you can’t plant or grow it manually and you can only turn ingredients and other farming resource into biomass), it feels like a waste of time. I kind of hoped that these small quality of life things would have been added by now just to make sure the game doesn’t outstay its welcome when you are cleaning up trophies after the story.
Also sad news alert: the very last trophy has glitched on me (remember I am playing pre-launch and therefore I am praying and hoping this will be fixed). My last trophy is to go to all areas, I was on the last area which is revealed by one of the messages from a communication tower, and the message has glitched. It revealed the location, I went to said location, I came back and the tower is constantly saying I have a message, and within that conversation it is like I never finished it. It’s also repeating the last question multiple times, even though I had the answer right the first time. So there is no way to ‘read’ the conversation to let the tower know I have no new messages, or reset it and the location is a one off. Prior to this, I also wrote down and ticked off every single location and went to it to make sure. Sad times, as those trophies are a grind.

A Future Worth Waiting For
That being said, it still lands a confident 9/10 for me. I am still absolutely delighted (although only a teensy bit bitter about the Platinum) that this game has come to console. It has been only a year but for me felt longer as I thoroughly enjoyed making a cosy apocalyptic future for myself. I think this game is still a great recommendation and although might not be considered as in depth as the big leagues of Stardew and its various inspirations, it will patch a hole in your cosy simulation heart.
I Am Future is out now on PC but will be available on PlayStation (review platform), Xbox and Nintendo Switch on Janurary 8th.
Developer: Mandragora
Publisher: tinyBuild
Disclaimer: In order to complete this review, we were provided with a promotional copy of the game. For our full review policy, please go here.
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