MES-TOV2 is as the name suggests a sequel to last years MES-TOV. This means you get the opportunity to play as your favorite racer and tear around your favorite track on your favorite bike with your favorite sponsor. This game has it all. However I have literally no knowledge of Supercross, the only thing I know is that it uses bikes, and so the vast amount of options are not as exciting to me as a hardcore fan of the sport.
And that is the key to this game really, if you’re new to the sport and don’t know the delicate nuances of using a front and rear brake to steer yourself around the tight corners or balancing of the weight of the bike and the rider after launching off a ramp you’re going to find this a hard game to get excited about. The tutorial is a must however if you even want to hope to compete in the main game.
Once you have completed the tutorial there is a wealth of options available to you – single events, multiplayer, time attack, championships, career, track editors, add-ons and extras. There is certainly a lot here for your money. As you would expect from a game of this ilk there are also a vast array of options to customize your rider and tune your bike to perfection. As long as you know what you’re doing. I’ve never watched Motorcross in my life and only picked a rider because of pretty colours and bike that had a brand I recognised. Not the best way to go about things for sure. But lovers of the sport will choose just the right decals, and choose a rider whose skills are fitting to the challenges that lay ahead and not because they are wearing a nice shade of green.
Once you have chosen (or customised your rider) your bike and picked a sponsor it’s time to hit the festival of mud or career mode as it’s officially called. And this is where the game starts to undo all the hard work it has done on offering the vast array of options that they have given you. Now, I need to put this out there before I carry on. I have literally no idea how a Motorcross bike handles or the physics involved in steering such a beast around a muddy track. So with that in mind, I found controlling my chosen machine an absolute nightmare. Keeping the bike in a straight line is your first mission. I found it near impossible even when there were no jumps or obstacles. The handling is so twitchy that the slightest movement of the analogue stick would send you spiraling out of control or on some random trajectory. This is odd because when it comes to corners, the turning circle is the size of a small moon. Considering you’re on a machine with just two wheels, I would have thought the turning would be a lot tighter. It makes no sense that the bike was so twitchy on straight yet sluggish on bends.
Of course being Motorcross there are a bazillion ramps for you to contend with, These are pretty straight forward if you can keep your bike in a straight line, but there are some techniques you need to learn to decrease your air time and thus not waste as much time in the air to help you gain those precious places within in the pack. The system mainly consists of using the analogue sticks to counter the weight of the bike with the rider, so push the left stick right or left for the bike and counter that by pushing the right stick right or left for the rider. it’s a really awkward system especially as you have to then counter steer when you land to stop yourself going out of bounds.
Collision detection is also an issue, you can ram into riders, bollards trackside objects and 90% of the time you’ll just bounce back onto the track. Hit the brake too hard however and its a face full of mud for you as you go flying off your bike. I lost count of the number of times I was careening through the pack bashing into riders which didn’t affect my speed at all but land a jump and break a bit too hard and off you come.
But, I have to say once you get used to feathering the accelerator and break, and adjusting the weight as you jump you do kind of get control of things, albeit for a short while, and it’s at these points where you can see that there can be some enjoyment taken from this game. Although if you turn all the assists off, you will definitely spend more time off your bike than on. But as I mentioned earlier, this may be exactly how it feels to handle a supercross bike. And could be an accurate representation of the sport. But it just feels wrong when your playing. Having played numerous F1 games, Rally games, and one Superbike game, they all felt right and was just my rubbish skills that let me down, not the game.
Racing aside, there is also multiplayer which is a handy addition and also a track editor. This allows you to design your own tracks. It’s not as user-friendly as I would have liked and took a while to get used to the UI. But If you have the patience you can create your dream track. There is also a compound mode which gives you an open world piece of land with ramps, jumps and turns so you can hone your skills, and take part in challenges and lessons. Definitely recommended for the newbies.
Monster Energy Supercross – The Official Videogame 2 gives you everything you would want from an official Motorcross game, whether you will get the most out of it though really depends if you are a mad fan of the sport. Along with the gameplay shortcomings mentioned earlier, the rawk soundtrack is terrible and gets way too repetitive way too soon. The visuals aren’t great either, but then I guess how pretty do you need muddy stadiums to be?
Not terrible, but not great. One for fans only.
Publisher: New Milestone
Disclaimer: In order to complete this review, we were provided with a promotional code from the publisher. For our full review policy, please go here.
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