Mosh Pit Simulator
Click on that trailer. Go on. Mosh Pit Simulator seems like the gaming equivalent of those “Try Not to laugh Challenge” videos. An open world sand-box VR game, it’s openly asking you to abuse the laws of the game in order to mess with the “harmless” brainless, boneless humanoid creatures that inhabit the space. You can build, create, then destroy all manner of things while batting the jelly folks around from pillar to post. I’ve literally no idea what’s going on when watching that trailer but it does plaster a big smile all over my face so I guess it’s doing its job. Releasing on January 15th, 2019, Mosh Pit Simulator from Sos Sosowski (the man behind McPixel) is hitting PC VR Platforms.
Narcos: Rise of The Cartels
In less than a decade, Curve Digital have gone from a small developer putting out their first ever title on the Wii (Fluidity or known as Hydroventure in Europe) to publishing a game in collaboration with Gaumont & Netflix on one of the streaming giants biggest shows, Narcos. The upcoming turn-based tactical action adventure game Rise of the Cartels, hitting PC and Consoles in Q3 2019, is set to follow the events of Season One of the TV show, allowing you to take control of either the Medellin Cartel or the DEA’s team, with narration coming from Pablo Escobar. Kuju are on development duties here, a British studio with a wealth of expertise in licenced video game creation having worked on such IP’s as Lord of the Rings, Marvel Comics and Rabbids, so this is certainly one to keep your eyes on in 2019.
A surprise announcement at Microsofts X018 fan festival, Void Bastards is a strategy shooter from Irrational Games co-founder Jonathan Chey that’ll “test your wits as well as exercise your aim”. The basic premise behind this game is to navigate a hostile interstellar zone known as the Sargasso Nebula as a prisoner aboard a drifting prison called the Void Ark. There’s a risk vs reward element in Void Bast that plays into a rogue-like element. You get to choose which destination you head too next, and what path you take through that destination with more dangerous places offering bigger rewards – but should your prisoner die, the story begins afresh for another. With an art style that’s akin to Borderlands meets XIII, it’s certainly a looker and one to keep an eye on in 2019 when it launches on Xbox Games pass and PC.
Tick Tock: A Tale For Two
Rossko and I managed to get a hands on with Tick Tock: A Tale For Two at EGX 2018 and we were both suitably impressed by it. The clue’s in the title but Tick Tock is a multiplayer game which involves collaboration between a pair of players to solve puzzles. In the section we played, there were small sections of radio broadcasts set across various frequencies that Rossko had the start too and I had the end of. Together, we managed to match them up and decipher what to do next. This led to visual hints that I had that I needed to relay to Rossko in order for him to solve a puzzle. It’s a smart game that’s all about working together, much like you would in an escape room. What’s more, Tick Tock will be available on PC, Switch and mobile devices and will be cross playable across the different platforms. We’re pretty excited about Tick Tock here at Finger Guns and we can’t wait for it to release in 2019. If you can’t wait till then, there a Beta coming up in December, the details of which you can find here.
Formerly known as No Truce With The Furies, Disco Elysium is a offbeat isometric RPG that puts you in the very hungover shoes of a hardboiled cop who’s tasked with investigating the a murder in the retro-futuristic city of Revachol. Where Disco Elysium stands out from the crowd is that you get to decide what kind of character your cop becomes and the world responds in kind. Play as a straight laced authoritarian type and some NPC’s will clam up while others will become more open to conversations. Alternatively, lean into the seedy underbelly of your character, abusing your power and other characters might warm to you. I’ve now played the start of this title a few times at different shows and miraculously, each time has presented me with new dialogue options which are all determined by a base set of stats which change depending on decisions you make. Every line of writing I’ve seen so far is incredibly smart or funny too. Disco Elysium also has this stunning, original art style that’s part water colour painting, part living comic book which has to be seen in action to be believed. Everything I’ve seen of Disco Elysium until now is screaming “GOTY Contender” so keep an eye out for this indie game in 2019 (and make sure to follow the dev team on Twitter).
My Friend Pedro
Probably the most gif’able game I’ve ever come across, My Friend Pedro is all about killing in style. If you’ve dipped your toe into the indie games community recently, you’ll likely seen the main character back flipping, leaping and then raining hot lead down on unsuspecting foes in a spiralling, satisfying fashion. What’s more, there’s a story involving a sentient Banana called Pedro that encourages you to kill kill kill which (don’t do it Sean) sounds Banana’s. The above trailer says more about this game than I ever could but here’s just a few things that are possible in it; Shooting a frying pan off the ground then ricocheting bullets off said frying pan while it’s airborne to kill foes, quadruple axelling across a pair of tables, shooting everything between them and finally, riding down a zip line by your knees before flipping through a window and surprising the pants off a target. Devolver Digital are on publishing duties here, so keep an eye out for it in 2019 when it takes bloody aim at Switch and PC.
Ray’s The Dead
The result of a successful Kickstarter (disclaimer: I backed it), Ray’s The Dead is a game that’s more than just a clever play on words. Ray was leading a relatively normal life until he woke up from a sleep he probably shouldn’t have woken from. Ray is now dead (!) and is a Zombie (!!!), but unlike other zombies, he has retained his sentience, likely because of a light bulb contraction now attached to his brain. In this action adventure game you control a zombie army, brought to life in a lovely visual style, as you set out as Ray to investigate his untimely demise and reanimation. It has now been 4 years since the initial funding campaign for the game ended and each new backer update that the developers Ragtag Studio provide shows more and more promise. Aiming for a release on PC and PS4, keep an eye out for Ray’s The Dead in 2019.
A few years back, I was wondering around the Leftfield Collection at EGX when I noticed a trippy, bizarre driving game called Yucatan. I call it a “game” but my 10 minute demo with this game was more like an experience than a demonstration. It took my breath away and I still think about it often now. A visual and audible treat for the senses, the idea of Yucatan was to navigate impossible roads at insane speeds while taking in the surroundings which have this off-the-wall, bizarre feel too them. A few years later and development of the game is still on going and each and every time I see it on Twitter, it has something new and interesting under its sleeve. Set to release in 2019, I can’t wait to finally get my hands on it and I urge you to check it out too.
It’s astonishing that a game as aesthetically pleasing and as enticing as Sable is being made by just 2 people – in a shed. But that’s what developers Shedworks are doing, with publishing help from Raw Fury. In Sable, you’re traversing a gorgeous alien planet as the young titular character, exploring ancient ruins, fallen star ships and other landmarks as you try to discover the history of its inhabitants. What’s more, much of Sable will be incredibly accessible. Developer Gregorios Kythreotis recently said “If you can’t finish a puzzle in Sable, you can just walk away from it. There’s still a game for you to finish”. A mysterious plot, a phenomenal art style and oodles of passion from its creators has put Sable on the gaming map already with it having a number of articles in national newspapers but if you’ve yet to see Sable in action, now is the time to follow the team on twitter (if only for the excellent gifs).
We’re big fans of Futur Lab here at FingerGuns. We’ve played all of their games across PlayStation Mobile (remember that?), Vita, PS4/X1 and PSVR and they’re a studio that, for us, is synonymous with quality game design and interesting ideas. Their next title then (at least the one we know about) is called Mini Mech Mayhem and is a return to PSVR for the team. The studio have been tight lipped about the game since they announced it back in October 2017, announcing little more than it being a “Battle Bot Game In VR” and that you’ll be assisting a Mini-Mech who’s “full of enthusiasm, passion, and incredible power, but sometimes, amongst all the mayhem, loses sight of the big picture” along with some key art and gif’s which give us a glimpse of the lovely art style it’s employing. Futur Lab are about to break cover about Mini Mech Mayhem however, announcing that the game will be among those shown at the Kinda Funny Showcase on Saturday, December 8, 2018. The pedigree of the studio alone are enough to have me tuning in to see what they’ve been working on and I hope you do too.