Ever wonder how you would end the world should you have the power? If you were able to summon the most vile creations to overthrow humanity as you simply watched on and admired your work? I imagine we all wake up sometimes and think ‘huh, I just cannot with the world today’. Well, Springloaded’s The Legend of Evil seeks to put that power into your hands in the form of a tower defence (or offence, in this case) demon infested two dimensional pixellated strategic puzzler platformer. Yeesh. The Legend of Evil is a lot of things all at once.
Its core premise is rather straightforward; every ten thousand years demons decide to have another crack at taking over the world and each time they’ve be thwarted by a single hero who rises up and saves mankind from the evil that rises from the ground. This time around? It’s up to you to ensure that you are in tip top shape by playing as Bill, who looks like a cross between Count Dracula and Doctor Strange, overseeing the man management of tearing up some human flesh and stealing their souls, souls you’ll need to purchase tower upgrades and summon even more demons to overthrow the earth.
What begins as a neat little strategy game with a fun premise soon turns rather deadly serious, as least for me. One could say I began to take it a little too seriously and got rather stuck in (my disdain for humans may have played a part in this, I can’t be sure). As Bill you oversee the battlefield, collecting souls and ensuring the demons you summon have enough about time to take on the human hordes. It involves tearing it left and right as the armies grow ever larger, unlocking upgrades that can be used on the towers, which can also be sold and replaced with better ones with more powerful demons (a trick I picked up a little later on in the game when it began kicking my ass). It’s never all that overwhelming but you certainly need to keep an eye on how well your demons are performing, each level has a destination (known as the Forest Gate) that you need to reach before the timer runs out. Powering towards it means keeping a close eye on how far you have to go and what upgrades you can select to make sure little stands in your way.
Once you’ve maxed out the upgrades on your towers then, there’s not much else for you to be getting on with other then collecting souls and picking up some collectibles (coins, background of human things like chickens and coups) so once you’re on top of things, you’ll just sit back and watch the fight unfold. The aesthetic of Legend is really pleasing on the eye and looks great on the Switch screen, as most pixel based games do. The colour of the game pops off the screen and it’s easy to decipher what on earth is going on. I don’t play an awful lot of strategy/tower games purely because I can easily lose track of my progress in the midst of it all. The 2D perspective certainly helps with this. I must also give a shout out to the music, which is a mash up of terrific chiptune scores. Certainly my favourite aspect of the game.
There’s not an awful lot dialogue in the game but what’s there is fun and darkly comic, turning a lens on the idiocy of our everyday lives is a neat touch.
The Legend of Evil is a fun little game that you can complete in a few hours if you’re any good at it (you can switch over to a lower difficulty at the beginning of each level if you’re finding it particularly tricky) and with its sense of humour and lovely visuals, it’s got an awful lot of bang for your five quid (yeah, this game’s a fiver). The added Rogue Conquest mode turns the game once its head once again by making the levels procedurally generated, adding an extra layer of difficulty which brings an entirely new way to play the game right from the off. It’s all about that risk and reward!
I recommend it, just don’t be late. We got some humans to destroy.
The Legend of Evil is available now on Nintendo Switch (reviewed) and Steam.
Disclaimer: In order to complete this review, we were provided with a review code from the publishers. For our full review policy, please go here.