What would you get if you crossed Krusty’s Super Fun House with an early Super Mario type platform? No you wouldn’t be getting Krusty’s Super Mario Kingdom House, you’ll be getting the equally mouth twisting Super Skull Smash GO! 2 Turbo. Now I’m going to say this from the off, I haven’t played the first game so I couldn’t tell you what makes this a Turbo edition, but I shall review with all the impartial goodness that FNGR GNS is known for worldwide. Sort of.
So the story is kind of just there to join the dots, it’s nothing special at all. The Kingdom of Bones need your help to purify the land and stop the imaginatively titled Evil King once and for all. And that’s about all you get. You’re a pink blob who can run, jump, hold things and kick things. A simple, and might I add, addictive premise.
The idea of the game is to collect skulls. Unfortunately, these skulls are attached to skeletons that roam the level. So a quick jump to the head and that will finish them off, briefly. Before they can rattle themselves back to life you have to pick up the remains skull and kick it at a teleporter type shrine thing. Retrieve all skulls and it’s level finished and on to the next.
Of course, things are never that simple, the levels are populated by other nasties that have to be dealt with, along with precision platforming to get you to all the hard to reach places where some of these pesky skeletons dwell. The levels are not a straightforward A-B: they are relatively short, but the longevity comes from the back and forth nature of levels. You see, these Skeletons are all over the place, at the end of the level, the start, or hidden elsewhere. So it’s a case of having to traverse the level three, four, maybe five times as you can only carry one skull at a time.
And this is the game’s only bad point, I guess. What we have here are fetch quests, which anyone who has played any open-world game can get quite dull. Start at point A, go to B, pick something up, and then go back to point A again. It’s the same, over and over. Thankfully, the platforming parts of the game are actually a lot of fun, precise and have an air of Super Mario World about them, not only in terms of looks but in gameplay too. Quite a lofty statement when you consider SMW is one of the finest 2D platform games that has ever been made.
Dotted around the level are coins and diamonds to collect. Coins are just your every day bread and butter collectables. Diamonds are more challenging and require some thought and strategy. Do you get the diamond first, or do you collect most of the skulls first? With only one life, you have to weigh up the pros and cons.
Once you complete the level you are placed on the world map. Here you can choose your next level, or if it’s been unlocked you can attempt at one of the puzzle-specific levels. Here you need to you use your brain more than your platforming reflexes and adds a much needed change up to the formula.
Super Skull Smash GO! 2 Turbo is a charming little game with some pretty much perfect platforming, cute 8-bit graphics and a great chiptune soundtrack to go with them. Add in some fantastic boss battles which really do hark back to the good old days of gaming. It’s nothing particularly innovative but what it does do, it does very well indeed.
It has that all-important ‘just one more’ go factor, and you will struggle to put the game down.
Super Skull Smash GO! 2 Turbo is out now on PS4 (reviewed) PS3 and PSVita
Developer: Poppy Works
Publisher: TACS Games
Disclaimer: In order to complete this review, we were provided with a review code from the publishers. For our full review policy please go here.