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Aragami: Nightfall DLC Review – A Slick Slice of Sneaky Shadow Stealth

Aragami: Nightfall is a worthy DLC to an already great game. The Finger Guns Review;

I miss Tenchu, particularly the unique and unparalleled stealth mechanics (it’s true, don’t @ me). Aragami arrived slap bang in the middle of a year that included Dishonored 2, Hitman and Deus Ex: Mankind Divided. It’s fair to say it may have gotten a little lost in the pack, even though I stood by it, it most assuredly had its audience, no doubt about it. Which is why two years later it’s gone and got itself story DLC, expanding upon its original gameplay throwing new characters into the mix. It’s been a long wait for fans of the series, and jumping back in after all this time makes Aragami feel like a whole new game.

The aforementioned new characters, Hyo and Shinobu, aren’t particularly different in their approach to the stealth mechanics Aragami is famous for. Their stories are more or less the same, and whilst adding a little bit of backstory to the main game (Nightfall takes place before the events in Aragami), the story isn’t going to draw you in like the original did. It’s almost here just as a way to connect these levels together. It’s dependant on what you’re after from Aragami whether or not this is a good or a bad thing because it certainly makes up for a lacking story in other areas. There’s still a solid amount of replay value to Nightfall, which is a bonus. There are various collectibles to be found and ranking systems.

You’ll know exactly what you’re getting into with Nightfall. It plays more or less the same as Aragami, which you’d expect. The stealth gameplay is still terrific, and being able to traverse different levels at the drop of a hat is as silky smooth as it’s ever been. Lurking in the shadows is still essential to build up your shadow power so you’re still wallowing in darkness throughout. Fans of the main game may be surprised to learn you’ve lost your Demon and Ghost Powers, and instead brand new abilities are thrown in which adds a little bit of variety when needed. They’re not particularly different from the abilities that have been removed but can be used to your advantage in ways you wouldn’t have used in the main game.

Visually Aragami: Nightfall is still pretty damn flawless. Nary a framerate drop to be seen anywhere, which is great news. One of my favourite aspects of Aragami was how it looked ad played, technically I never really found an issue. I played the original on a Base PS4 too, so now I’m playing the DLC on a Pro whilst I’m not sure if there has been any huge enhancements for the system, it still looks lovely and the lighting, as you’d expect, is beautiful. The overall experience is amplified by the cel-shaded goodness it provides.

Aragami: Nightfall is a decent DLC package then, and builds upon the foundations set by the main game and gives fans what they’ve been craving for nearly two years which is simply more Aragami. There’s not a huge amount of difference here, the gameplay has been tweaked somewhat and though the added abilities will make playthroughs feel different, you’re essentially getting a bolt-on for the Aragami, which is no bad thing considering how so very good it is.

Developer: Lince Works
Publisher: Lince Works

Disclaimer: In order to complete this review, we were provided with a review code from the publisher. For our full review policy, please go here

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