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Bungie have responded to Destiny 2 XP concerns and more in lengthy blog post

The Destiny 2 camp has been rattled the past few weeks, Bungie have finally tried to right the ship in latest blog. Bungie have taken to their official blog to address concerns and discuss what’s being added to Destiny 2 […]

The Destiny 2 camp has been rattled the past few weeks, Bungie have finally tried to right the ship in latest blog.

Bungie have taken to their official blog to address concerns and discuss what’s being added to Destiny 2 moving forward. There is a fair amount to get through.

New features, whilst primarily launching on December 5th (alongside the first Expansions Pack, ‘Curse of Osiris’), will also appear from December 12th with a few more in January.

One new feature are ‘Masterwork’ weapons, the studio claims they will have ‘stat trackers, random, re-rollable stat bonuses, unique item tooltips and item details screens’. More or less beefed up Legendaries, then. You will be able to upgrade Legendaries or find them dotted around the various planets. Bungie stressed they’ll mostly be found in Raids and Trials of the Nine).

They’ll also be adding armor ornaments as a more permanent version of customising cosmetics, which will let you colour up your Guardian’s gear without using too many shaders. THAT is something worth shouting from the rooftops about.

Xur will return to selling Three of Coins again, though Bungie have stressed this will be simpler, along with an item called Fated Engram, which will turn into an exotic you don’t currently have in your stash.

Most importantly, though, you’ll be able to equip the Salty, Spicy Ramen, Six Shooter and Flip Out at the same time.

Bungie have also stressed that it’s prioritising private matches and ranked PvP. Due for launch in 2018.

Perhaps the most important part of the blog post though was Bungie addressing those very loud XP concerns that have been drowning out the community over the past couple weeks.

Bungie have said;

“We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.”

In terms of the future;

Going forward, we plan to continue this dialog as openly and frequently as possible. This will be an ongoing process, but one that we are committed to.

This week we’ll be publishing a new episode of the Bungie Podcast where we will sound off on the current state of Destiny 2, how we think about our communication challenges, and what it takes to update the game in the wild. You’ll be able to listen on both Apple and Android devices.

What do you think of the updates? Sound off below.


Source [Bungie Blog]

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