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EGX 2018: Hands-On with TICK TOCK: A TALE FOR TWO

The Leftfield Collection delivers yet again with a delightfully clever twist on a 2-player co-op experience.

The first thing Sean and I did once we arrived at EGX was head straight over to the Leftfield Collection. It’s an area of EGX where the most creative and mad ideas are shared and our new favourite game is discovered. Hell, Thumper was in the Leftfield Collection a few years ago and it ended up being my favourite game of the show. If you want to find something wholly unique that’s exactly where you need to be heading.

Our highlight of the Collection this year was Other Tales Interactive’s Tick Tock: A Tale for Two. It’s a puzzler that requires two brains rather than one, and can be played co-operatively across a variety of platforms including iOS, Switch and PC (an Android version is also incoming). It’s billing itself as ‘two player adventure game inspired by escape rooms’, and you can immediately understand why. Having to uncover various puzzles the other player can’t see demands communication and it’s as funny as it is bewildering.

With a screen each (both on PC), Sean and I set to work to uncover the mystery laid out in front of us. In a very Keep Talking and Nobody Explodes kind of way it’s all about two players telling each other what’s on the screen and how they can help each other find solutions to these puzzles. There’s a segment where you’re each controlling an old-timey radio which creates floating words in the air that you need to sync up with each other. Saying it out loud for it to make sense is rather fun, and I found myself shouting at Sean and him back at me a fair bit to ensure what sentences we were creating made some kind of cohesive sense. Hidden in these word jumbles was a date that I needed to jot into a calendar. This date worked as a key to open a cabinet that would include a button that we needed to attach to a machine allowing us to create a train track.

Communication is essential, and whilst at times there are moments I was pretty sure Sean could have done this easily without me getting confused around every corner, you genuinely need each other to be on the ball and notice every little change in order to find your way through. It’s all incredibly clever, Other Tales have done a sterling job ensuring this game makes the co-op aspect absolutely essential.

As you explore the world they’ve created, a rather eerie downbeat surrealist environment that is ravaged with mysteries you need to uncover, there’s very few games out there that make you fist bump the air when you’ve figured something out. Tick Tock is one of those games. As I said in another post, I’m not the sharpest of tools in the shed when someone is watching me but once the level was finished I felt rather elated and wanted to play more. I imagine Sean could probably get further in the game with his nine year old rather than me though.

I’m going to keep a sharp eye on Tick Tock. Other Tales Interactive has created an intriguing world that I want to explore a little more which has the benefit of releasing on a variety of systems, so you should always find someone who wants to jump in. I imagine it’s the kind of game that someone can watch at first but think ‘huh, I can do that better’ and then jump on. It’s probably what’s going to happen in my household.

That’s if I can find anyone brave enough to have me as a co-pilot, mind…

Tick Tock: A Tale for Two is coming to PC, mobile and Switch in 2019. Head here if you want to check out a little more on the game. 

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