EA are shutting down Dead Space developers Visceral


Visceral studios is to be closed and their current Star Wars project has been pivoted elsewhere.

Sad news has just been announced by EA. They’re closing Visceral Games, the studio behind the Dead Space series as well as Battlefield: Hardline and Dante’s Inferno.

There’s currently an untitled Star Wars game being developed at the studio with industry veterans Kim Swift, Jade Raymond, and Amy Hennig all working on the project. That project is now being moved else where.

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said. “In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and re-imagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

There’s no time frame offered for the closure and we’re not sure how many, if any, of Visceral’s employees will be re-homed within EA’s other studios although Söderlund was keen to say “we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.”.

Our thoughts go out to anyone affected by the studio closure.


1 Comment
  1. […] much of it valid, some of it blown out of all proportion, for apparent missteps they have made. The closure of Visceral, a fan favourite studio, the re-focusing of the single-player Star Wars game into a “game as a […]

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